NEW Socom 1.30 Patch

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NEW Socom 1.30 Patch

Post  DaJoKa on Tue Nov 04, 2008 12:23 am

Now that we are 3 weeks into the launch of SOCOM: U.S. Navy SEALs Confrontation it is about time for a more comprehensive update straight from the developers. All of us at Slant Six would like to thank those active community members who continually exhibit their passion for SOCOM- you are a tough audience but we would not want it any other way. The launch was pretty rough on all of us but we want to let you know that we are committed to continual improvement of the game

Patch 1.20 went live last Tuesday and it has met its goals: stability is much better and the server load issues seen in the first week have been mostly addressed. With this now out of the way, the team has turned our attention to the 1.30 update which will fix several features (including trophies and SOCOM: Confrontation Awards), fix a bunch of bugs and respond to some of the requests of the community.

Here are some of the items planned for the update. Please note that some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows. This should not be considered a guarantee that these items will be in the 1.30 update, but we did want to give everyone a heads up as to what is on our plate currently.

New Features

SOCOM Awards and PSN Trophies
DTS audio support
Add HUD and scoreboard opacity
Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)
Spectator mode HUD turns off after brief interval
Spectator camera look now respects user invert on/off setting
Spectator camera pan now consistent with in game camera
Add dive-to-prone
Add lean control to d-pad
Gear items stackable
Extend post-round period
Restrict RPGs and grenade launchers in ranked rooms
Increase prone movement speed
Adding support for lefty control configuration (analog stick functions swapped)
Increase frag grenade effectiveness
Prevent incorrect reload interruptions
Bug Fixes

Fix animation issue when prone rolling near certain objects.
Fix remaining issues with statistics gathering and display
Fix bugs related to equipping of C4 in breach mode
Fix occasional audio drop outs
Fix last remaining framerate hitch when other clients late join
Fix remaining stability issues
Fix hostages being affected by smoke
Of course there will also be many additional smaller fixes included in the patch. Please watch this spot for updates as the patch moves through development and into QA/verification/deployment.

We are also hard at work on an additional patch which will include the remaining community support features. The design and art teams are also making great progress on new content- based on some of the posts in the forums, many of you will be very happy with what is coming down the pipe.

Thanks again for your continuing support,

-Confrontation Development Team

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Re: NEW Socom 1.30 Patch

Post  MistaBaloo on Tue Nov 04, 2008 8:50 am

damn they are they just ignoring that we want to be able to know where our friends are playing??

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Re: NEW Socom 1.30 Patch

Post  p0rn* on Tue Nov 04, 2008 9:01 am

MistaBaloo wrote:damn they are they just ignoring that we want to be able to know where our friends are playing??
ya its funny they can fix that but have your friends list on the game so it was ment for somthing... weres zipper at

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Re: NEW Socom 1.30 Patch

Post  Twister on Tue Nov 04, 2008 2:05 pm

With all these updates they are going to do it should make the game smooth. Would be nice if they tackled the whole friends list thing as soon as possible. That or pay for me to get a keyboard so I can type easier.

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Re: NEW Socom 1.30 Patch

Post  Mr_rlpGuTs on Tue Nov 04, 2008 7:30 pm

Needs to come fast or the game will die with all the new games comming out most of the old school socom players do not play as much so all the youngsters will be playing r2 gow2 and all the other x-mas games comming out!






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Re: NEW Socom 1.30 Patch

Post  p0rn* on Tue Nov 04, 2008 7:39 pm

they should have been working on this since the beta but they still never even fixed the server issues that are still here and its getting frustrated now to even play between the pop up's and the disconnecting

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Re: NEW Socom 1.30 Patch

Post  Mr_rlpGuTs on Tue Nov 04, 2008 7:47 pm

p0rn* wrote:they should have been working on this since the beta but they still never even fixed the server issues that are still here and its getting frustrated now to even play between the pop up's and the disconnecting

Thats true, They need to add more s2 maps and it will get better!
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Re: NEW Socom 1.30 Patch

Post  Mr_rlpGuTs on Tue Nov 04, 2008 7:48 pm

Another good sign is at least the patch actually did something and fix a few prob. unlike the beta.
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Re: NEW Socom 1.30 Patch

Post  DaJoKa on Wed Nov 05, 2008 3:11 pm

enowapi and sujo baby as seals of course

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Re: NEW Socom 1.30 Patch

Post  Mr_rlpGuTs on Fri Nov 07, 2008 2:49 am

DaJoKa wrote:enowapi and sujo baby as seals of course
How about a map that has freakin snow in it?
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